There are also four pregen characters with neat roleplaying traits and hooks, as well as advice on how to build player characters that fit with the setting if there are more than four players, or if your group decides not to use pregens. I like in particular how the small details on the map are almost all referenced in the scenario text, letting the players point out whatever little object they want to interact with. It includes a couple simple text handouts and a very nice map, with both player and Keeper versions. One of our players was completely new to TTRPGs in general, the other two only had a couple sessions of 7e under their belt, and I myself am fairly new to GMing Call of Cthulhu, so we took our time get comfortable, though once things took off I tried to keep things barreling along a good clip. It is designed to be runnable in a single hour, with handy suggestions for keeping time, though my group took about an hour-and-a-half to get through it at a more leisurely pace. As with the other two scenarios in the book, it is a tight introductory scenario aimed at new Keepers and players, providing ample advice for the Keeper and detailed notes of its single location and the events there-in. The scenario takes up 20 pages including handouts, artwork, and pregen character sheets, with the actual scenario text covering about 13 pages. The Necropolis is the first scenario in the Gateways to Terror scenario book for Chasioum’s Call of Cthulhu 7 th edition. In short: Highly recommended to introduce any beginner groups to Call of Cthulhu 7e, or to fill a short time block with some quick excitement for any group. You can purchase Gateways to Terror on DriveThruRPG, Chasioum’s website, Amazon, or your friendly neighbourhood game shop. This is a review of the Call of Cthulhu scenario The Necropolis, written by Leigh Carr, and published by Chasioum as the first scenario in the Gateways to Terror book.
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